Microsoft also showed off their own Augmented Reality device, the Hololens, with a custom version of Minecraft which players can explore and build with using Microsoft’s own headset. This is very interesting since Valve seems to have had a cool relationship with Microsoft over the last couple of years, and it is great to see them working together on Virtual Reality. Moving on from the new controller (which it appears I need to get) Microsoft also reiterated its new partnership with Oculus for the Rift launch, but in addition they are also partnering with Valve VR. The new controller will retail for $149.99 and has availability in October. The thumbsticks are stainless steel, and there are low-friction reinforced rings around the thumbsticks for a long life. You can even load two profiles and switch between them on the fly. There will be an Xbox Accessories App on both the Xbox One and Windows 10 to let you customize the experience and map buttons, and you can save up to 255 controller profiles for custom settings on many games. It can quickly be deactivated to get the full range back. There are also hair trigger locks which reduce the movement necessary to activate the triggers, which are valuable in a game where the full range of trigger motion is not necessary. There are four slots on the back for interchangeable paddles, giving you access to more commands with more fingers. The D-Pad is also new, with a unique faceted face which should help in some games, or you can switch to the traditional D-Pad if the title prefers the accuracy of that pad. Players can choose among six thumbsticks, with different shapes, sizes, and heights, to tailor the controller to your own gaming style. In addition, the Microsoft has created the Xbox Elite Controller, which offers up a lot more options and customizations than the current Xbox Controller. Fans can vote on Xbox Feedback which games they want to see converted first, and more will be added over time. So although this is an emulator, clearly Microsoft is doing a lot of work on converting the code to run quickly on the much different hardware in the Xbox One, which is x86 based, as compared to the Xbox 360’s PowerPC architecture. I assume the disc will need to be in the device in order to play as well. The feature will work with games that have been purchased digitally or on disc, and if you have the disc, you have to insert it, and the system will download the files to the Xbox One. Currently the selection of titles is limited and more will be converted before launch, with the Xbox team targeting a holiday release for this feature. This is not vaporware either the emulator is available starting today for people in the Xbox preview program. Microsoft has built an Xbox 360 software emulator which can be launched in order to play titles from their older console. Likely the biggest news of the day was the announcement that Xbox 360 games will be playable on the Xbox One. There was quite a bit announced today, so let’s go over the highlights. It would be fair to say that in the past the Xbox team focused too much on the non-gaming aspects of the Xbox One, but today’s media briefing was all about gaming. Today is the first official day of the Electronic Entertainment Expo, otherwise known as E3, and the Xbox team was on-stage to deliver plenty of news surrounding Xbox.
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